#include <FacePoint.h>
Inherits FaceNS.
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| FacePoint (const int &numNode1) |
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virtual | ~FacePoint () |
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| FaceNS () |
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| FaceNS (const int &numberNodes) |
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virtual | ~FaceNS () |
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void | construitFace (const Coord *nodes, const int &numNodeOther, ElementNS *elementNeighbor) |
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bool | faceExists (FaceNS **faces, const int &indexMaxFaces, int &indexFaceExiste) |
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void | addElementNeighbor (ElementNS *elementNeighbor) |
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void | addElementNeighborLimite (ElementNS *elementNeighbor) |
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ElementNS * | getElementGauche () const |
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ElementNS * | getElementDroite () const |
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void | setEstLimite (const bool &estLimite) |
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void | setEstComm (const bool &estComm) |
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const bool & | getEstComm () const |
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const int & | getSumNumNodes () const |
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const int & | getNumberNodes () const |
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const int & | getNumNode (const int &numNode) const |
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void | getInfoNodes (int *numNodes, int &sumNumNodes) const |
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const bool & | getEstLimite () const |
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void | printNodes () const |
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virtual void | printInfo () const |
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| Face () |
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virtual | ~Face () |
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const Coord & | getNormal () const |
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const Coord & | getTangent () const |
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const Coord & | getBinormal () const |
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const double & | getSurface () const |
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const Coord & | getPos () const |
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virtual void | setSurface (const double &) |
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virtual void | initializeOthers (const double &, const Coord &, const Coord &, const Coord &) |
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virtual void | setPos (const double &, const double &, const double &) |
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virtual void | setNormal (const double &, const double &, const double &) |
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virtual void | setTangent (const double &, const double &, const double &) |
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virtual void | setBinormal (const double &, const double &, const double &) |
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virtual void | setSize (const double &, const double &, const double &) |
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virtual void | setSize (const Coord &) |
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Coord | vector (Element *e) |
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double | distance (Element *e) |
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virtual const double & | getSizeX () |
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virtual const double & | getSizeY () |
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virtual const double & | getSizeZ () |
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virtual const Coord & | getSize () |
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virtual Face * | creerNouvelleFace () |
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static int | searchFace (int *face, int &sumNodes, int **arrayFaces, int *arraySumNodes, int numberNodes, int &indexMaxFaces) |
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static int | searchFace (int *face, int &sumNodes, std::vector< int * > arrayFaces, std::vector< int > arraySumNodes, int numberNodes, int &indexMaxFaces) |
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int | m_numberNodes |
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int * | m_numNodes |
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int | m_sumNumNodes |
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bool | m_limite |
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bool | m_comm |
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ElementNS * | m_elementGauche |
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ElementNS * | m_elementDroite |
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Coord | m_position |
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double | m_surface |
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Coord | m_normal |
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Coord | m_tangent |
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Coord | m_binormal |
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◆ FacePoint()
FacePoint::FacePoint |
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const int & |
numNode1 | ) |
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◆ ~FacePoint()
FacePoint::~FacePoint |
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virtual |
◆ computeRepere()
◆ computeSurface()
◆ NUMBERNODES
The documentation for this class was generated from the following files:
- /Users/fabien/depotsSephiroth/gitLab/ECOGEN/ecogen/src/Meshes/MeshUnStruct/MUSGmsh/FacePoint.h
- /Users/fabien/depotsSephiroth/gitLab/ECOGEN/ecogen/src/Meshes/MeshUnStruct/MUSGmsh/FacePoint.cpp